Learn how to convert between Cartesian, cylindrical and spherical coordinates. Discover the utility of representing points in cylindrical and spherical coordinates.
Table of Contents
- What Are Coordinate Systems?
- Cylindrical Coordinates
- Spherical Coordinates
- Examples of Cylindrical and Spherical Coordinate Conversion
- Lesson Summary
Show
FAQActivities
What is the method for converting rectangular coordinates to cylindrical coordinates?
The set of equations used to convert between rectangular (Cartesian) coordinates and cylindrical coordinates are nearly identical to those used to convert between rectangular coordinates and polar coordinates in two dimensions, along with the trivial conversion z=z. All the equations can be derived by using trigonometry, from the observation that the radius of a circle in the plane also represents the hypotenuse of a right triangle.
What is the use of the cylindrical coordinate system?
The cylindrical coordinate system, in contrast to the Cartesian coordinate system and spherical coordinate system, is useful for modeling phenomena with rotational symmetry about a longitudinal axis. Problems in calculus and differential equations that model physical phenomena, like heat distribution in a metal rod, are easier to solve when using cylindrical coordinates, as opposed to, say, Cartesian coordinates.
What is the method for converting cylindrical coordinates to spherical coordinates?
Cylindrical coordinates can be converted to spherical coordinates by using the equations ρ=+r2+z2 and ϕ=cos−1zρ. Be careful, however, to select the appropriate angle 0≤ϕ<π.
What does r represent in cylindrical coordinates?
The coordinate r represents the distance from the origin (pole) to a point expressed in cylindrical coordinates, as projected into the 2D plane. The letter r is short for "radius" here, and is also used in the polar coordinate system. That's because the Euclidean distance metric can be viewed as the radius of a circle in the plane.
What is the method for converting to spherical coordinates?
We should first specify the coordinate system from which we're converting. When converting from Cartesian coordinates to spherical coordinates, we use the equations ρ=+x2+y2+z2,θ=tan−1yx,andϕ=cos−1zx2+y2+z2. When converting from cylindrical coordinates to spherical coordinates, the process is slightly easier. That's because one coordinate, namely θ, remains fixed. The two relevant equations in this case are ρ=+r2+z2andϕ=cos−1zρ.
Cylindrical and Spherical Coordinates Review Topics
Cylindrical and spherical coordinates are used to represent points, curves and surfaces in space if in rectangular coordinates, the description is challenging.
The cylindrical coordinates are given by the triplet
where the first two are the polar radius and angle and the third component is the same as the rectangular z-coordinate.
The spherical coordinates are given by
where the first component is the distance from the origin to the point, the second component is the polar angle and the third component is the altitude angle measured from the positive z-axis to the line connecting the origin and the point.
To see the advantage of using the two systems, we will obtain the cylindrical and spherical coordinate equations of various surfaces given in rectangular coordinates, by using the following cylindrical-rectangular conversion
or the spherical -rectangular convertion
Problems
- Given the rectangular equation of a cylinder of radius 2 and axis of rotation the x axis as
write the equation in cylindrical coordinates.
- Given the rectangular equation of a sphere of radius 1 and center at the origin as
write the equation in spherical coordinates.
- Given the rectangular equation of a cone as
write the equation in cylindrical and spherical coordinates.
Solutions
- Using the rectangular-cylindrical conversion
we obtain
- Using the standard rectangular-spherical conversion we obtain
- The given cone in cylindrical coordinates is
and in spherical coordinates is
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- 0:04 Mapping 3D Space
- 1:03 Polar Coordinate Systems
- 1:48 Cylindrical Coordinates
- 3:54 Spherical Coordinates
- 5:59 Application: Celestial Maps
- 6:41 Lesson Summary
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What Are Coordinate Systems?
Our first encounter with coordinate systems was likely with the Cartesian coordinate system in two dimensions. At some time in our math journey, we witnessed the merger of algebra and geometry described in the language of a coordinate system. In plain English, a coordinate system is a systematic way of uniquely identifying points in some space by using pieces of numerical information called coordinates. The Cartesian coordinate system is a remarkably effective way of capturing two- and three-dimensional space by use of rectangles and rectangular prisms, respectively. However, as we will soon see, there are alternative coordinate systems in both two- and three-dimensional space that rely on geometric figures other than rectangles and their higher-dimensional counterparts.
First, it is important that we have a firm grasp of the Cartesian coordinate system in two dimensions, as this will be our springboard for exploring the other relevant coordinate systems. In two dimensions, the Cartesian coordinate system partitions space into infinitely many squares with one square unit of area. In more technical terms, we take the Cartesian product Z×Z={(a,b)|a,b∈Z}, where Z denotes the set of integers, and represent it as two perpendicular axes that extend infinitely far in both directions. We typically call the horizontal axis the x-axis and the vertical axis the y-axis. This construction allows us to uniquely identify any pair of two integers (a,b)∈Z×Z by considering the intersection of the vertical line x=a and the horizontal line y=b. So the point (−3,2) can be identified as the intersection of the lines x=−3 and y=2.
The point (-3, 2) is identified by its horizontal and vertical distance from the origin, which is (0, 0) in Cartesian coordinates.
We can extend this idea of representing a Cartesian product of sets as perpendicular axes to "enlarge" our space to all pairs of rational numbers, or even to pairs of real numbers. (Note: the word "enlarge" is enclosed in quotation marks here, because the Cartesian product Q×Q={(p,q)|p=abandq=cdfor somea,b,c,d∈Zwithb,d≠0}, where Q denotes the set of rational numbers, has the same size as Z×Z in a precise sense: namely, Q×Q≅Z×Z. However, the Cartesian product R×R={(x,y)|x,y∈R}, where R denotes the set of real numbers, is genuinely larger than Z×Z and Q×Q, in the sense that Z×Z⊊Q×Q⊊R×R and Z×Z≅Q×Q≇R×R.) Instead of our number lines along the x- and y-axes containing only the integers, we prefer to work with axes containing the entire continuum of real numbers so we can model continuous phenomena and smooth geometric objects. So for the remainder of this discussion, we'll be working in the two-dimensional space R×R=R2 and the three-dimensional space R×R×R=R3. It is very important that we emphasize there is a distinction between the underlying space and the coordinate system used to describe it. Later on, we will use Cartesian, cylindrical and spherical coordinates, which are distinct yet equivalent coordinate systems, to describe points in the same, underlying, three-dimensional space, R3.
A useful analogy to keep in mind is this: Performing conversions between two different coordinate systems is like translating a sentence about a specific object between two different languages. What we say changes, but the underlying properties of the object in question do not. We are now ready to discuss alternative coordinate systems.
Polar Coordinates
Arguably the best-known theorem in all of mathematics is the Pythagorean theorem: Given a right triangle with legs of length a and b and hypotenuse of length c, the equation a2+b2=c2 holds. Taking the square root of both sides of the equation and rewriting yields c=a2+b2. This will act as our Rosetta Stone for translating between Cartesian coordinates and polar coordinates. The key idea behind the polar coordinate system is that a point in R2 can be "uniquely" identified by using a distance denoted r (for radius) and an angle of rotation denoted θ. (Note: The word "uniquely" is in quotation marks because polar coordinates can only be expressed uniquely up to full turns. That is, the point (r,θ) is the same point as (r,θ+2πn) for any integer n. By the same reasoning, the point (r,θ) is the same point as (−r,πθ+2πn) for any integer n. Therefore, the origin, expressed as (0,0) in Cartesian coordinates, can be written as (0,θ) for any angle θ.) Remember, θ is measured in radians, counterclockwise from the positive x-axis, by convention. Whereas the Cartesian perspective identifies points (x,y)∈R2 as vertices on a rectangle with one vertex anchored at the origin (0,0), the polar perspective identifies points (r,θ)∈R2 as lying on a circle centered at the origin. We write (x,y)≡(r,θ) to capture the equivalence of the two ways of describing the same point. We should note that other sources may use ρ in place of r, and ϕ or φ in place of θ. This is purely a stylistic difference, and we will make note of potential discrepancies as they arise.
The interchangeable nature of the Cartesian coordinate system and polar coordinate system vastly simplifies certain problems in calculus with a rotational nature, as we will later see.
The trigonometric relationship between Cartesian and polar coordinates.
It immediately follows from our knowledge of trigonometry that the following important equations, which relate Cartesian and polar coordinates, hold: r2=x2+y2,r=+x2+y2,x=rcosθ,y=rsinθ,tanθ=yx,andθ=tan−1(yx). With this set of relationships in our tool belt, we can readily convert points in two-dimensional space between Cartesian and polar coordinates. For example, consider our point (−3,2) from before, as written in Cartesian. How do we express this same point in polar coordinates? Well, we want to write it in the form (r,θ). Since x=−3 and y=2, it follows that r=−32+22=9+4=13, which is the hypotenuse of the right triangle in Quadrant II with base 3 and height 2. Moreover, θ=tan−1−23=π−tan−123≈2.55, so (−3,2)≈(13,2.55). At this point, the natural question to ask is, "How do we extend our Cartesian and polar coordinate systems to three-dimensional space?" The answer is clear in the Cartesian case: We introduce a third axis, typically called the z-axis, which is perpendicular to both the x- and y-axes that contain all the infinitely many real numbers. This allows us to identify any point (a,b,c)∈R3 as the intersection of the lines x=a,y=b and z=c. In other words, (a,b,c) is a vertex of some rectangular prism, which is anchored at the origin, (0,0,0). The answer is less clear in the polar case, because there are actually two ways of extending our coordinate system based on circles to three spatial dimensions. There's a fork in the road here, with one path leading to the cylindrical coordinate system, the other leading to the spherical coordinate system. Let's examine the cylindrical coordinate system first.
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Cylindrical Coordinates
Cylindrical coordinates extend the polar coordinate system into R3 by adding a third coordinate, z, to the familiar polar coordinates r and θ. That's the source of the term "cylindrical," as extending a circle along the z-axis creates a cylinder.
The cylindrical coordinate system extends the polar coordinate system into 3D by adding a third coordinate, z.
The utility of this coordinate system lies in its ability to readily convert points expressed in Cartesian -- or, as we'll soon see, spherical coordinates -- to cylindrical coordinates and vice versa. Since we haven't introduced spherical coordinates yet, we'll focus for the time being on converting between Cartesian coordinates and cylindrical coordinates. Fortunately, our set of tools for this task is nearly identical to our set of tools for converting between Cartesian and polar coordinates in two dimensions, because the cylindrical coordinate system extends the polar coordinates system into three dimensions in the same way the Cartesian coordinate system does: via the introduction of a z-axis. One can readily verify that r2=x2+y2,r=+x2+y2,x=rcosθ,y=rsinθ,tanθ=yx,θ=tan−1(yx),andz=z is the complete set of relationships needed to convert any point in three-dimensional, Cartesian coordinates to cylindrical coordinates and vice versa. It is often the case that a problem in calculus or differential equations that models physical phenomena with inherent rotational symmetry about an axis, such as heat distribution in a metal rod, is better understood and solved in cylindrical coordinates.
We can now turn our attention to the third and final coordinates system of our discussion.
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Spherical Coordinates
The system of spherical coordinates constitutes an alternative approach to extending the polar coordinate system to three dimensions, in contrast to the cylindrical coordinate system. Unlike the cylindrical coordinate system, which takes as its third coordinate a distance z, the spherical coordinate system takes as its third coordinate a second angle, typically denoted as ϕ. Whereas θ measures the angle of counterclockwise rotation from the positive x-axis in the plane and satisfies the inequality 0≤θ<2π, the angle ϕ measures rotation from the positive z-axis in three-dimensional space and satisfies the inequality 0≤ϕ<π. Additionally, in spherical coordinates, the coordinate r, which denotes distance in the xy-plane, is replaced by a coordinate typically denoted as ρ. This coordinate measures the Euclidean distance between the origin and the point being expressed in spherical coordinates. Unlike r, we require ρ to be nonnegative. In symbols, then, 0≤ρ. By definition of the Euclidean distance metric, it immediately follows that ρ=+x2+y2+z2, when viewed as a conversion from Cartesian coordinates. From the perspective of cylindrical coordinates, we have ρ=+r2+z2, since r2=x2+y2. Thus, a point in R3, as expressed in spherical coordinates, is written (ρ,θ,ϕ) and is thought of as existing on a sphere that's centered at the origin.
The spherical coordinate system expresses points in 3D space as points on a sphere that
Here we note that notational discrepancies may arise, as other sources use (ρ,ϕ,θ) to denote a point in spherical coordinates. It's always a good idea to carefully check the way an author introduces notation, regardless of one's familiarity with the topic.
Spherical coordinates are particularly useful for solving triple integrals over solids such as spheres, domes and cones. Furthermore, whereas Cartesian coordinates in two dimensions are preferable for identifying locations on a flat map of city streets, spherical coordinates are preferable for identifying locations on the earth. In that case, θ corresponds to the meridian, ϕ corresponds to latitude, and ρ is the point's elevation above the surface.
Spherical Coordinate Conversion
Deriving the complete set of equations needed to readily convert Cartesian and cylindrical coordinates into spherical coordinates and vice versa requires slightly more work and imagination than conversion between Cartesian and cylindrical coordinates. First, we'll consider the point (x,y,z), as written in Cartesian coordinates, with the goal of converting it into spherical coordinates (ρ,θ,ϕ). We've already seen that ρ is just the Euclidean distance metric in R3: ρ=+x2+y2+z2, but what about the angles θ and ϕ?
The angle θ is the same coordinate as the angle θ used in polar and cylindrical coordinates, so the familiar relationships x=rcosθ and y=rsinθ still hold. However, since r=ρsinϕ by trigonometric observation, we can go a bit further by saying x=rcosθ=ρsinϕcosθ and y=rsinθ=ρsinϕsinθ. Finally, our right triangle tells us z=ρcosϕ, which implies ϕ=cos−1zx2+y2+z2=cos−1zr2+z2=cos−1zρ. Now we have all the necessary tools to convert, not only between spherical and Cartesian coordinates, but between spherical and cylindrical coordinates as well. In summary, the complete set of equations used to convert to and from spherical coordinates is the following: r=ρsinϕ,x=rcosθ=ρsinϕcosθ,y=rsinθ=ρsinϕsinθ,z=ρcosϕ,ρ=+x2+y2+z2=+r2+z2,andϕ=cos−1zρ. Now that we have all the notation and equations necessary to describe points in R3, we'll practice converting between coordinate systems.
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Examples of Cylindrical and Spherical Coordinate Conversion
Example 1: Cartesian to Cylindrical
Consider the point (x,y,z)=(−5,12,2), as written in Cartesian coordinates. We wish to write this same point in cylindrical coordinates, which are of the form (r,θ,z). By the equation r=+x2+y2, it follows that r=−52+122=25+144=169=13. Next, we wish to compute the angle of rotation, called θ. Since x=−5 is negative and y=12 is positive, our point lives in Quadrant II as projected into the xy-plane. We wish to choose θ such that π2<θ<π. Well, tanθ=−125⟹θ=tan−1−125=π−tan−1125≈1.97. Therefore, our angle of rotation θ is approximately 1.97 radians. Finally, the trivial conversion z=z gives us the following (approximate) equivalence: (−5,12,2)≡(13,1.97,2).
Example 2: Cartesian to Spherical
Consider the sphere of radius 1 that's centered at (0,0,1) in Cartesian coordinates and given by x2+y2+(z−1)2=1. If the spherical coordinate system is of any use at all, we'd expect a much simpler equation to describe the same object in spherical coordinates.
Let's start by converting x,y, and z to ρsinϕcosθ,ρsinϕsinθ,andρcosϕ, respectively yielding ρ2sin2ϕcos2θ+ρ2sin2ϕsin2θ+(ρcosϕ−1)2=1. We can factor out a ρ2sin2ϕ from the first two terms, expand (ρcosϕ−1)2, and write ρ2sin2ϕ(cos2θ+sin2θ)+ρ2cos2ϕ−2ρcosϕ+1=1. Since cos2θ+sin2θ=1 by the Pythagorean identity, we can subtract 1 from both sides of the equation and write ρ2sin2ϕ+ρ2cos2ϕ−2ρcosϕ=0. Again, factoring out ρ2 from the first two terms leaves the Pythagorean identity, sin2ϕ+cos2ϕ=1, so after adding 2ρcosϕ to both sides of the equation we're left with ρ2=2ρcosϕ. Since ρ≠0, we can divide both sides of the equation by ρ. That gives us ρ=2cosϕ, a far more elegant equation than the original x2+y2+(z−1)2=1.
Example 3: Spherical to Cartesian
Consider the point (16,π3,π6) as written in spherical coordinates. We wish to write this same point in R3 as (x,y,z), using Cartesian coordinates. The conversions are relatively straightforward, so long as we remember that sinπ6=12,sinπ3=32,cosπ6=32,andcosπ3=12. By our conversion formulas, x=ρsinϕcosθ=16sinπ6cosπ3=16(12)(12)=4,y=ρsinϕsinθ=16sinπ6sinπ3=16(12)(32)=43, and z=ρcosϕ=16cosπ6=16(32)=83. Thus, (8,π3,π6)≡(4,43,83), as desired.
Example 4: Spherical to Cylindrical
Consider the point (2,3π8,π12) as written in spherical coordinates. We wish to express the same point in R3, using cylindrical coordinates. Since θ=θ in both coordinate systems, we only need to use the equations r=ρsinϕ and z=ρcosϕ to complete our conversion. First, r=ρsinϕ=2sinπ12=2(3−122)=32−12. Next, z=ρcosϕ=2cosπ12=2(3+122)=32+12. Now we have the equivalence (2,3π8,π12)≡(32−12,3π8,32+12), exactly as desired.
Example 5: Integration in Cylindrical Coordinates
Coordinate systems other than the Cartesian coordinate system shine in the setting of multivariable calculus. In particular, certain triple integrals, which are used to integrate functions over three-dimensional regions, are easier to solve in cylindrical or spherical coordinates. Consider the following general form of a triple integral of a function f over a three-dimensional region D in cylindrical coordinates: ∭Df(r,θ,z)dzrdrdθ. It's important to note that the volume differential in cylindrical coordinates is dV=dzrdrdθ, as opposed to the volume differential dV=dxdydz in Cartesian coordinates. We integrate the innermost integral with respect to z, then integrate the middle integral with respect to r. Finally, integrate the outermost integral with respect to θ. Consider the triple integral ∫02π∫01∫r2−r2dzrdrdθ in cylindrical coordinates. We first compute ∫r2−r21dz=2−r2−r and rewrite our triple integral as the double integral ∫02π∫01r(2−r2−r)drdθ. Next, we compute ∫01r(2−r2−r)dr=23(2−1) and rewrite our double integral as the integral ∫02π23(2−1)dθ=4π3(2−1). We're done. Without digging into the details, it suffices to say that integrating over the same region in Cartesian coordinates would've been a headache, but still possible.
Example 6: Integration in Spherical Coordinates
Consider the following general form of a triple integral of a function f over a three-dimensional region D in spherical coordinates: ∭Df(ρ,θ,ϕ)ρ2sinϕdρdθdϕ. Again, it's important to note that the volume differential in spherical coordinates is dV=dρ⋅ρsinϕdθ⋅ρdϕ=ρ2sinϕdρdθdϕ, as opposed to the volume differential dV=dxdydz in Cartesian coordinates or dV=dzrdrdθ in cylindrical coordinates. We integrate the innermost integral with respect to ρ, then integrate the middle integral with respect to θ. Finally, integrate the outermost integral with respect to ϕ. Consider the triple integral ∫0π∫0π∫02sinϕρ2sinϕdρdθdϕ in spherical coordinates. We first compute ∫02sinϕρ2sinϕdρ=8sin4ϕ3 and rewrite our triple integral as the double integral ∫0π∫0π8sin4ϕ3dθdϕ. Next, we compute ∫0π8sin4ϕ3dθ=8πsin4ϕ3 and rewrite our double integral as the integral ∫0π8πsin4ϕ3dϕ=π2. That's an elegant solution to our original problem. Again, we emphasize that if this triple integral had been computed using Cartesian coordinates, it would've taken significantly longer as compared to using spherical coordinates. In addition, it wouldn't have conveyed the essence of the surface over which we integrated.
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Lesson Summary
There are several coordinate systems that systematically organize two- and three-dimensional space by using different pieces of numerical information called coordinates. In particular, we examined polar coordinates as an alternative to Cartesian (rectangular) coordinates in two dimensions, as well as polar coordinates' three-dimensional counterparts: cylindrical coordinates and spherical coordinates. Then we leveraged our knowledge of trigonometry to derive equations that can be used to translate points between those coordinate systems. These systems can be used to integrate over three-dimensional surfaces that would be far more difficult two work with as Cartesian coordinates.
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Video Transcript
Mapping 3D Space
When you look into the night sky, you can see about five thousand of the more than one hundred billion stars in our Milky Way Galaxy. Humans have charted the stars as long as they have been mapping large-scale features on Earth's surface. So why are maps of Earth's features so widely available, while maps of the locations of nearby stars in our galaxy are hard to come by?
There are likely a few reasons. One big reason is that humans use land and sea maps regularly for navigation, but star maps? Not so much. Another reason is that accurately and meaningfully representing locations of features and relative distances in a three-dimensional space is not easy. The map itself needs to be 3-D if you don't want to lose information by suppressing one of the dimensions. Maps of Earth typically suppress elevation, which is why Earth's surface can be represented on a 2-D map. Let's see how spherical coordinates provide a natural way of representing the locations of stars in our local region of the galaxy.
Polar Coordinate Systems
The idea behind cylindrical and spherical coordinates is to use angles instead of Cartesian coordinates to specify points in three dimensions. Sometimes, employing angles can make mathematical representations of functions simpler. Polar coordinates represent points in the coordinate plane, not with the usual Cartesian ordered pair (x, y), but with two different coordinates (r, phi) that are functionally related to (x, y). Specifically, for a given point P, r is the absolute distance from the origin to P. The angle phi is the angular position of P, with angle measured from the positive x-axis. Cylindrical and spherical coordinate systems are extensions of 2-D polar coordinates into a 3-D space.
Cylindrical Coordinates
Cylindrical coordinates are most similar to 2-D polar coordinates. Let's consider a point P that has coordinates (x, y, z) in a 3-D Cartesian coordinate system. The same point can be represented in cylindrical coordinates (r, phi, z) where r and phi are the 2-D polar coordinates of P's image in the xy plane ( z = 0), and z is exactly the same as P's Cartesian z-coordinate. Here is the relationship between a point's Cartesian and cylindrical coordinates on a graph:
Fig. 1: Cylindrical coordinates r, phi and z
The coordinate transformations to go from Cartesian x and y coordinates to cylindrical r and phi coordinates are as follows:
Eqs. 1: Cartesian to Cylindrical Coordinate Transformation
These are the same as the transformation to 2-D polar coordinates.
There are a few features of this transformation to notice. First, the coordinate r under this transformation is always a positive number. r is interpreted as the smallest distance from P to the z axis. Also, phi, expressed in radians, will always be between -pi and pi. The z coordinate keeps the same value as you transform from one system to the other. The inverse transformation from (r, theta, z) to (x, y, z) may also be familiar from 2-D polar coordinates as well.
Eqs. 2: Cylindrical to Cartesian Coordinate Transformation
Let's consider the following question as an example of applying the coordinate transformation: what are the Cartesian coordinates (x, y, z) of the point P specified by cylindrical coordinates (2, -pi/6, 1)?
In moving from cylindrical to Cartesian coordinates, the z-coordinate does not change. z is conventionally the third value in the ordered triplet, therefore, z = 1 in both cylindrical and Cartesian coordinates. Now, to find x and y, we should plug in values r = 2 and phi = -pi/6 into the transformation equations.
Therefore, the Cartesian coordinates of this point are (sqrt(3), -1, 1).
Spherical Coordinates
Cylindrical coordinates are not the only way to specify a point in a 3-D space using an angle. Spherical coordinates are another generalization of 2-D polar coordinates. However, in this coordinate system, there are two angles, theta and phi.
Let's consider a point P that is specified by coordinates (x, y, z) in a 3-D Cartesian coordinate system. The same point can be represented in spherical coordinates as (r, theta, phi,) where r, theta, and phi are functionally related to x, y, and z, as we will see.
In spherical coordinates, r is the distance from the origin to point P along the line connecting them. The first angle, theta, is often called the polar angle because it runs between the 'poles' of the coordinate system, the negative and positive z-axes. Theta takes the value 0 along the positive z-axis and pi along the negative z-axis. The second angle, phi, is called the azimuth angle, and it is identical to the angle phi in cylindrical coordinates.
Eqs. 3: Cartesian to Spherical Coordinate Transformation
The coordinate transformations take a point P in Cartesian coordinates to its corresponding spherical coordinates. There are a few features to note in this transformation. The radial coordinate r under this transformation is always a positive number that is exactly equal to the Euclidean distance from P to the origin.
Also note that the two angles take different ranges of values. Polar angle theta, expressed in radians, must always be between 0 and pi, but azimuth angle phi can point in any direction in the xy plane, so it takes values from -pi to pi.
Based on the geometry, the inverse transformation takes spherical coordinates back to Cartesian coordinates.
Eqs. 4: Spherical to Cartesian Coordinate Transformation
Let's consider an example: what are the spherical coordinates (r, theta, phi) of the point P specified by Cartesian coordinates (3, -sqrt(3), -2)?
In moving from Cartesian to spherical coordinates, we should use these calculations:
Application: Celestial Maps
Star maps are a common application of spherical coordinates. As observed on Earth, the stars appear to us on the inside of a sphere centered on us. Although early astronomers and philosopher believed the stars were all equidistant from us, we know now that the exact distance to each star we see is different.
In terms of spherical coordinates, the relative positions of the stars in the sky can be specified by two numbers (theta, phi). The actual 3-D distance can be incorporated by given an r coordinate for each star. Celestial maps for stargazers tend to use a complementary angle to polar angle theta, which is called the altitude, to locate a star.
Fig. 3: A schematic of coordinates used in star maps.
Lesson Summary
Polar coordinate systems use angles as coordinates of points. Cylindrical and spherical coordinate systems are generalizations of 2-D polar coordinates into three dimensions. Polar coordinates represent points in the coordinate plane, not with the usual Cartesian ordered pair ( x, y), but with two different coordinates ( r, phi).
Cylindrical coordinates are most similar to 2-D polar coordinates. They use ( r, phi, z) where r and phi are the 2-D polar coordinates of P's image in the x- y plane and z is exactly the same as P's Cartesian z coordinate.
In spherical coordinates, another angle, the polar angle theta, is also defined to specify a point in 3-D. These coordinate systems are used by astronomers and engineers to simplify mathematical models of systems of interest.
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